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Cartesian & Vector Graphics
An excellent training about Software Engineering
Python 3000: Cartesian Planes & Plotting
In this first lesson set students will be building upon their Python 3 programming experience. Consisting of a 3000, 4000, and 5000 lesson set, throughout our Turtle Graphics training series, students will be using their knowledge of how to use Python lists, tuples, dictionaries, functions, classes, and lambdas so as to create displayable vectors, shapes, fonts, frameworks, design patterns, and polygons using Turtle Graphics. Along the way, this educational opportunity reviews some very fundamental graphical concepts, such as Cartesian Geometry, as well as a coordinate-free way to use Turtle-Graphics. We will use both techniques to to create grids, polygons, as well as to display custom as well as built-in fonts; the type of information that we’re going to need to complete the Python 4000, and 5000, lessons on Turtle Graphics. Exploring vector-based fonts and Fractals, in this session we will also develop several reusable techniques. Best practices that have been designed to help us master our efforts to tame Pythons classic mathematical, graphical, Cartesian plane.
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