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Use the OGT Level Manager to handle level management in your games! Lock and unlock levels easily. Full code included!
An excellent training about Game Development
Locking and Unlocking Levels in Your Solar2D Games
Many games are based on levels, and most of those games have a screen where: The user can choose a level to play. Some levels are locked until previous levels have been played.A number of stars are shown based on the players score for that level. One of the most commonly asked game dev questions is, How do I lock and unlock levels? Until now Ive tried to explain the concept to people but now I have a better answer The Outlaw Game Tools Level ManagerOGT Level Manager is a library you include in your game and then tweak some variables to specify which graphics you want to use, how many total levels you have, etc. And then in your game its as easy as this to unlock the next level when the player has finished with the current level: unlockNextLevel() OGT Level Manager keeps track of which levels have been unlocked and its shown automatically when the player goes back to the level select screen! If youre using a stars system in your game, OGT Level Manager will even keep track of how many stars were earned on each level. And its this easy to use: updateStars(2) That one call will let OGT Level Manager know the player earned two stars on that level and it will automatically show the correct number on the level select screen. Here are some of the features found in this library: No limit to the number of levels. Multiple pages with next and previous arrows. One to three stars shown on levels (optional).Use your own graphics. Using smileys instead of stars? No problem! Tweak the position of level boxes, arrows, stars, numbers, etc. One Composer scene with data loaded for each level? Works that way. One Composer scene for each level? Works that way, too! Basically, Ive made it easy to drop in your own graphics, and then tweak the position of any that may need it by setting variables. Changing the actual code is not necessary. Requirements: Solar2D. Use Composer for scene management in your game (built-in to Solar2D). OGT Level Manager comes with two sets of tutorial videos. The first set is for those people who want to just use the library in their games and dont really care about the stuff under the hood. These are the basic how to use it videos. The second set dives in behind the scenes and shows you how things work. Just a word of warning, for this second set of videos Im assuming you have at least an intermediate knowledge of using Solar2D. I dont start clear back at the this is how you display a graphic point. You will save a LOT of time by using OGT Level Manager – time you can spend working on the more fun parts of your new game!
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